TriLeague UFO Wars

Concept artwork: blue and yellow combat vehicles facing a red UFO swarm
TDG GAMING STUDIO · IN DEVELOPMENT · PC

Two teams.
One humanity.
Your choice.

Drive for your team. Take the gunner seats. Keep supplies flowing. Decide when rivals need to become allies.

Hero image: Higgsfield concept art, not a gameplay capture. See below for real images from the current build.

RIVALRY MEETS TEAMWORK

Chase points.
Don’t lose sight of humanity.

TriLeague UFO Wars combines vehicle combat, crewed weapon stations and a shared alien threat. Blue and Yellow compete for the lead while the red UFO swarm puts both under pressure.

01 / DRIVE & FIGHT

Choose your route.

Open firing lanes, elevated routes and cover shape when you can attack and when you need to fall back.

02 / RESCUE & RESUPPLY

Strengthen your team.

Secure resources, support damaged vehicles, salvage wrecks and offer stranded pilots an open gunner seat. There is more to contribute than eliminations.

03 / TOGETHER AGAINST THE UFOS

Recognize the greater threat.

Respond to target warnings and pressure from the UFOs. Alongside each team’s score objective, humanity has shared goals, including the fight against the Crown Heart.

Three values, three jobs: VP are victory points; human eliminations do not award VP. EP are your personal currency for supplies and match upgrades. TK is the team reserve for shared support. The HUD shows the current round objective and applicable costs.
SIX WEAPONS · FOUR GUNNER SEATS

You drive.
Your crew has your back.

All six weapons are part of the arsenal. As the driver, press 4 to cycle weapon modes; press F7 to open the arsenal, seats and crew overview. The driver cannot take over a gunner seat while it is occupied.

StationWeaponsYour choice
FrontVULCANUnlimited basic weapon with a limited rate of fire. You can still fight without special ammunition.
RoofIMPULS / RAILDirect fire or a precise heavy shot; both use ammunition.
RearHYDRA / IRISRocket or homing rocket. IRIS needs a valid target and a clear line of sight; it cannot track through every wall.
Mine launcherANKERFALLEPut pursuers under pressure and tactically secure choke points.

Weapon levels up to MK 10 come from contribution, crew and purchased match upgrades. Match upgrades cost EP. Paint and other designs are separate from combat advantages; the current development status does not promise that real-money purchases are available.

A vehicle alone is not a team.

In LIGHTHAVEN, an eligible host can open their crew. Join through CONCORD to support them at an open gunner seat. The host remains the driver; you operate the weapon.

If your vehicle is destroyed, the Lifeline may open a limited rescue route. Press F to try boarding an eligible host who is moving slowly and has an open crew seat.

Defense comes at a cost.

At an accessible supply station, stop and press E to take its unoccupied gun. Its basic ammunition is unlimited, but its rate of fire is limited. Your parked vehicle remains vulnerable.

Press E to return. If the turret is destroyed or the round ends, the return logic takes over. Your team’s stations and shared stations have different access rules.

AN ARENA WITH CONSEQUENCES

What you destroy
may be missed later.

Supplies and cover are part of every decision. Damaged resources and destroyed guns affect the options available to you. Activated extensions change which routes can be reached. Decorative objects are not all destructible.

Gameplay capture of the Crown arena with a vehicle, UFO target warning and weapon HUD
Capture from the development build dated 31 October 2026. Click to view full size.

The sky escalates too.

Surveillance, the approaching fleet and stellar collapse shape the round. Victory, shared success and UFO takeover each have a different ending. You can skip the brief world view.

Your contribution remains visible.

The debrief shows tracked player contributions, rescues, salvage, UFO damage and the state of the arena. F6 still opens team/all text radio. You can save the summary and PNG locally or share them yourself.

View the current results screen
Results screen showing contributions, arena state, radio and the host returning to the lobby
Controlled local results test, 31 October 2026. The host can then return the session to the lobby.
FROM YOUR FIRST METER TO YOUR FIRST HIT

Get in. Get oriented.
Get better together.

Default keyboard and mouse controls for the current development build. Your state, occupied seat and in-game prompts determine what you can do.

  1. Start a round: In the development build, choose LOCAL PLAYTEST, ready up in the lobby and wait for the round to start.
  2. Drive: Use WASD to move; Space applies the handbrake. Press V to switch between close, overview and cockpit views.
  3. Aim and fire: Hold the right mouse button and move the mouse to aim; left mouse button fires. Press 4 to select the next weapon.
  4. Find your way and resupply: F2 opens the atlas and rendezvous points. F7 opens the arsenal, crew and upgrades. Check costs in the HUD.
  5. Stay together: open your crew, take a suitable seat or help stranded pilots. F6 opens private team or public all-player text radio.
ActionDefault keyNotes
Drive / HandbrakeWASD / SpaceVehicle context
Aim / FireRMB hold / LMBFocus the game window and close menus
Cycle weapon4Six weapon modes; does not change crew seats
View / weapon sightV / F3Close / overview / cockpit or weapon view
Help / AtlasF1 / F2Locations, team rendezvous and contextual tips
Arsenal & CrewF7Choose an open seat, manage crew access and upgrades
Team/all text radioF6No voice chat; typing disables combat inputs
Lifeline board / returnFRescue/crew context; not a general vehicle exit
Supply turretEStop nearby; press E again to return to your vehicle
Session menuEscapeThe round continues while this menu is open
Supplies, special actions and vehicle details
Shield / Repair / Ammo1 / 2 / 3
Ally support / Team pulse5 / 6
Donate 5 EP / Armor7 / 8
Rescue / SalvageR / H
Breach / SignatureB / G
Roadside / Express / Tow / Service droneJ / P / T / O
BoostShift, when available
Lights / Turn signals / Hazard lights / HornL / Q–E / X / K
Look around cockpit / Center viewAlt + RMB / Pos1
ECHO gestureN hold N, choose 1–6, release N

Depending on context, actions require currency, ammunition, an open seat, suitable speed or an available cooldown. In a vehicle, E is also the right turn signal. In a gunner context, Space may fire.

Gamepad: key weapon bindings

In weapon/crew context, the right stick aims and right bumper (RB) fires. D-pad left cycles weapon modes; LB activates the shield. D-pad down/up: repair/ammo; right: ally support. Use the on-screen station buttons for seat selection and special actions.

“UI in the way” or no shot? Close radio, atlas, arsenal and the session menu, leave any text field and focus the game. Release the mouse button, then press it again over the clear game view. Check ammunition, cooldown, status and crew seat. Holding a mouse button that started on a UI button will not turn into a shot.
GOOD TO KNOW

Clear answers.
More time to play.

How do I switch to another gunner seat?

Press F7 to open the arsenal and crew, then choose an eligible open seat. Cycling weapons with 4 is a separate action. The roof and rear each have an alternate weapon. Occupied seats are locked.

Can I get out of my vehicle at any time?

There is no general free-exit action. CONCORD support, Lifeline boarding after vehicle loss and switching to a supply turret are separate actions with their own requirements. Each station view provides a way back.

How do I get better weapons?

All six weapons are already on board. During a round, MK levels progress through contribution, crew and upgrades purchased with EP, up to MK 10. Check the current level, costs and ammunition in the arsenal and HUD.

Can the entire arena be destroyed?

No. Certain resources, guns and other game objects have damage and functional states. Decorations and driving surfaces are not generally destructible.

How can I share my round?

After the results, you can copy a summary and save a PNG of the visible game screen locally. F6 text radio remains available. An optional clip buffer is local, silent and off by default. There is no automatic social upload or built-in voice chat.

Is TriLeague available now?

TriLeague UFO Wars is in development. This page describes the game and its current development status. Availability and approved purchase options will be announced separately; the guide may change with new builds.

ENGLISH OVERVIEW

Two teams.
One humanity.

TriLeague UFO Wars combines vehicle combat, crew-operated weapon stations and a shared alien threat. Race for your team’s score, protect resources, rescue stranded pilots and recognize when cooperation matters more than rivalry.

Quick controls: WASD to drive, Space for handbrake, hold RMB to aim and LMB to fire. Press 4 to cycle weapons, F7 for arsenal and crew, F2 for the atlas and F6 for team/all text radio. F is contextual Lifeline boarding; E operates an accessible supply turret. Neither is a universal free-exit command.

In development. Hero image is promotional concept art; the Crown and debrief images are actual development-build captures. Voice chat and automatic social uploads are not integrated.

TriLeague UFO Wars · TDG Gaming Studio · Guide for the development build dated 31 October 2026